The next BMS client
  • C++ 94%
  • CMake 2.2%
  • Slang 2.2%
  • AngelScript 0.9%
  • PlaynoteCSS 0.6%
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Filename Latest commit message Latest commit date
Tearnote f400dd2e8a
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Build Playnote for Linux / build (push) Successful in 4m43s
Build Playnote for Windows / build (push) Successful in 6m16s
Bump version to 0.2.0
2026-09-11 21:52:24 +01:00
.agents/skills Create notifications for theme events 2026-09-10 13:55:04 +01:00
.forgejo/workflows Rename build workflow stages 2026-08-20 23:58:25 +01:00
cmake Fix headless mode having an empty font registry 2026-09-11 10:44:09 +01:00
src Show notification when config reload changes theme 2026-09-11 21:49:53 +01:00
tests Fix inverted source order comparison 2026-09-11 14:36:12 +01:00
tools Remove offline font atlas generation 2026-05-10 20:41:10 +01:00
.clangd Add clangd configuration 2026-07-03 12:35:05 +01:00
.gitattributes Add .gitattributes 2026-07-15 11:55:02 +01:00
.gitignore Fix CodeGraph gitignore 2026-08-21 11:26:27 +01:00
AGENTS.md Update code guidelines 2026-08-27 10:37:09 +01:00
CMakeLists.txt Bump version to 0.2.0 2026-09-11 21:52:24 +01:00
LICENSE-BSL-1.0.txt Simplify licensing 2025-10-27 22:38:10 +00:00
LICENSE-MPL-2.0.txt Simplify licensing 2025-10-27 22:38:10 +00:00
logo.svg Add project logo 2025-12-30 20:41:11 +00:00
Playnote.manifest Set game ID in appropriate locations 2026-07-28 17:11:53 +01:00
README.md Fix stale CI links in README 2026-09-11 13:07:34 +01:00
screenshot.png Update README screenshot 2026-05-31 16:27:31 +01:00
vcpkg.json Add JSON parser to the build 2026-07-28 16:24:17 +01:00

Playnote

The next generation BMS player for Windows and Linux, in daily development. Not yet ready for general use.

Check out the Dev Blog for progress reports and other various write-ups.

screenshot.png

Builds

The latest stable version (from the main branch) is available in releases.

To preview the latest and greatest from the dev branch, the nightly builds are available from Forgejo Actions: Windows, Linux. Please note that they might occasionally be broken or contain incomplete features.

Development

Join the Discord server to track and discuss development.

See the Wiki for usage, building and documentation, and check the Roadmap to know what's coming soon.

License

The project as a whole is licensed under the Mozilla Public License 2.0. Some individual files are also licensed under the Boost Software License. For details, see the copyright disclaimer at the top of the relevant file, or the containing folder. Unless otherwise specified, only the MPL 2.0 applies.