Fix glyph rasterization hitches #146

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opened 2026-05-10 10:16:37 +01:00 by Tearnote · 2 comments
Tearnote commented 2026-05-10 10:16:37 +01:00 (Migrated from codeberg.org)

Rasterizing several glyphs in one frame takes too long, and causes framedrops. We need to run this async.

Rasterizing several glyphs in one frame takes too long, and causes framedrops. We need to run this async.
Tearnote commented 2026-05-12 11:01:02 +01:00 (Migrated from codeberg.org)

Fixed in d0aa59ea72; awaiting vuk upstream shader stutter fix

Fixed in d0aa59ea720e7abf1f347f375c84dae10160e89e; awaiting vuk upstream shader stutter fix
Tearnote commented 2026-05-14 15:38:35 +01:00 (Migrated from codeberg.org)

Fully fixed in 999e892463

Fully fixed in 999e892463897813698a991c46e40e0768937cc2
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Tearnote/Playnote#146
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