Universal timing system synchronizing wall clock and audio thread #16
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Tearnote/Playnote#16
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During gameplay, the clock should be driven by audio playback. However, its resolution is rather low (getting updated only as often as new buffers are generated), and it needs to be reconciled against other timestamps like player input. Sync between audio playback clock and high performance clock needs to be maintained, to allow for conversion between the two timing sources.
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9661909b95