Theme gameplay presentation #214

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opened 2026-08-02 16:42:47 +01:00 by Tearnote · 1 comment
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Move the playfield’s visual construction into the active theme: backgrounds, lanes, notes, measure lines, judgment feedback, hit bursts, and input indicators. C++ remains responsible for gameplay state and events, while stylesheet shapes and scripts own the rendered behavior.

Move the playfield’s visual construction into the active theme: backgrounds, lanes, notes, measure lines, judgment feedback, hit bursts, and input indicators. C++ remains responsible for gameplay state and events, while stylesheet shapes and scripts own the rendered behavior.
Tearnote added this to the v0.2 milestone 2026-08-02 16:42:47 +01:00
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Implemented by commit 1b3b0d2a: Port playfield key press indicator to AngelScript.

Implemented by commit 1b3b0d2a: Port playfield key press indicator to AngelScript.
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#202 Theme adoption
Tearnote/Playnote
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Tearnote/Playnote#214
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